267 research outputs found
Lo sviluppo del pensiero strategico: alcune riflessioni
abstract not availabl
Nuove tecnologie per la formazione degli insegnanti
Abstract not availableAbstract not availabl
The Exploitation of Data from Remote and Human Sensors for Environment Monitoring in the SMAT Project
In this paper, we outline the functionalities of a system that integrates and
controls a fleet of Unmanned Aircraft Vehicles (UAVs). UAVs have a set of payload sensors
employed for territorial surveillance, whose outputs are stored in the system and analysed
by the data exploitation functions at different levels. In particular, we detail the second
level data exploitation function whose aim is to improve the sensors data interpretation in
the post-mission activities. It is concerned with the mosaicking of the aerial images and
the cartography enrichment by human sensors—the social media users. We also describe
the software architecture for the development of a mash-up (the integration of information
and functionalities coming from the Web) and the possibility of using human sensors in the
monitoring of the territory, a field in which, traditionally, the involved sensors were only the
hardware ones.JRC.H.6-Digital Earth and Reference Dat
Tecnologia e innovazione nella didattica della matematica
abstract not availabl
Methods and tools to face research fragmentation in technology enhanched mathematics education
no abstract availabl
Fare rete per affrontare le sfide della ricerca sul "Technology Enhanced Learning"
The paper analyses the case of the Theme Teams, i.e. one of the instruments used by the STELLAR Network of Excellence to contribute to the achievement of its aims, i.e. overcoming the fragmentation of the Technology Enhanced Learning research field and drawing the road map for future research. Qualitative and quantitative data about the way this instrument worked show how even a rather limited budget can be fruitfully used to promote the integration of researchers of different countries, with different backgrounds and approaches and thus overcome the traditional discipline fragmentation.Questo contributo analizza il caso dei Theme Team, uno degli strumenti usati dalla Rete di Eccellenza STELLAR per raggiungere i suoi obiettivi, che includono in particolare il superamento della frammentazione del settore del Technology Enhanced Learning, l\u27identificazione delle principali sfide e la prefigurazione di percorsi per la ricerca futura
Pedagogical Planning and the Design of Learning Activities: An On-Line System
This paper examines pedagogical planning as a means to foster the introduction of ICT (Information and Communication Technologies) tools into classroom practice. The authors illustrate IAMEL, an ICT-enhanced system aimed at supporting teachers in the process of designing, structuring and planning educational activities. Pedagogical planning, which is a traditional school practice, is meant as the description of a learning situation aimed at the acquisition of a precise body of knowledge through the specification of roles, activities, educational theories and methods. ICT-enhanced pedagogical planning offers significant added value to the intended scope: 1) helps teachers fully express their didactical ideas and finalize the educational approaches and methods to be adopted 2) supports the sharing of practice among teachers and communities of teachers 3) fosters "a posteriori" reflections on the planned educational experience, once implemented in real school settings
Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities
Digital serious games (SGs) (Gee, 2003; Prensky, 2003) offer a high potential to foster and support learning in educational and training settings. SGs aim at improving learning processes by providing attractive, motivating and effective tools. So far, effectiveness of SGs has been shown by recent studies (e.g., Connolly et al., 2012; Wouters et al., 2013), but the potential of SGs in education is still far to be fulfilled, in particular concerning higher-order learning goals (Connolly et al., 2012) and there is a growing need for educational technology research in this field. Moreover, education, cognitive and engineering methods and tools are needed for efficiently building and evaluating games as means that can provide effective learning experiences (Marfisi-Schottman, Labat & Carron, 2013; Bellotti et al., 2012). This special issue focuses on analysing how digital SGs can contribute to the knowledge society’s higher demand towards acquiring transferable, transversal skills, that can be applied in different contexts, dealing with various scientific disciplines and subjects. Examples of such skills, often referred to as 21st century transferable skills, include, for example, collaboration, critical thinking, creative thinking, problem solving, reasoning abilities, learning to learn, decision taking, digital literacy (Voogt & Pareja Roblin, 2010). This special issue explores particularly the challenges and opportunities presented by the use of digital SGs in formal learning contexts. The idea is to look not only to the tools (namely, the SGs) but also to the definition of meaningfu
Introduction to Working Group 7: Technologies and resources in mathematical education
International audienceTechnologies in mathematical education has been a theme present at CERME from the first edition. The available technologies have evolved a lot during these years. At CERME 5 conference, the conclusions of the technology Working Group (Kynigos et al. 2007), as well as Artigue's and Ruthven's interventions (Artigue 2007, Ruthven 2007), signal perspective evolutions towards more comprehensive studies, in several respects. Drawing on these previous works, CERME 6 WG7 intended to go further in the directions they have indicated
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